Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lillia
Defeat
Ranked Solo/Duo · 28 days ago
7 / 7 / 10
K / D / A
44.7%
Kill participation
1,131.3
Damage / min
15,662g
468.5 gold / min
33
5 placed · 4 cleared
285
8.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrk30mik#00000
Garen · Top
6 / 8 / 7
28.9% KP
30,542
17.9% share
13,845g
222 CS · 6.6/m
непроизвольность#rave
Shaco · Jungle
11 / 8 / 10
46.7% KP
29,082
17.1% share
14,313g
182 CS · 5.4/m
SCX Redlined#SCX
Ekko · Mid
9 / 6 / 13
48.9% KP
32,817
19.3% share
15,545g
221 CS · 6.6/m
Makishima Shougo#333
Caitlyn · ADC
16 / 8 / 15
68.9% KP
66,663
39.2% share
21,115g
262 CS · 7.8/m
Aral#2005
Janna · Support
3 / 8 / 27
66.7% KP
11,059
6.5% share
10,756g
27 CS · 0.8/m
Red side
Defeatakiru#1110
Sett · Top
13 / 7 / 5
47.4% KP
48,066
28.5% share
16,807g
235 CS · 7/m
Çalıya Totem#ward
Lillia · Jungle
7 / 7 / 10
44.7% KP
37,824
22.4% share
15,662g
285 CS · 8.5/m
ferrari şekli#khand
Yasuo · Mid
6 / 10 / 5
28.9% KP
20,672
12.3% share
13,197g
240 CS · 7.2/m
mein kopf#otan4
Syndra · ADC
10 / 9 / 8
47.4% KP
39,029
23.1% share
15,818g
234 CS · 7/m
ristretto abuser#yasn
Lux · Support
2 / 12 / 19
55.3% KP
23,035
13.7% share
10,785g
49 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
