Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 27 days ago
10 / 5 / 5
K / D / A
39.5%
Kill participation
604.9
Damage / min
12,962g
533.1 gold / min
26
9 placed · 5 cleared
204
8.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatserts1k3n#0606
Irelia · Top
3 / 8 / 2
22.7% KP
14,071
18% share
9,963g
228 CS · 9.4/m
empathykilledme#asf
Talon · Jungle
11 / 8 / 8
86.4% KP
28,652
36.7% share
15,090g
167 CS · 6.9/m
JCON6000#px9
Kassadin · Mid
2 / 4 / 2
18.2% KP
13,910
17.8% share
9,346g
192 CS · 7.9/m
NiChaolas I WJ#Gun
Kai'Sa · ADC
3 / 9 / 5
36.4% KP
13,226
16.9% share
9,338g
131 CS · 5.4/m
Avenabe#TR1
Morgana · Support
3 / 9 / 5
36.4% KP
8,217
10.5% share
7,256g
37 CS · 1.5/m
Red side
Victoryosmanlı döven#TR1
Sett · Top
6 / 5 / 6
31.6% KP
21,452
21.1% share
11,284g
172 CS · 7.1/m
Çalıya Totem#ward
Lee Sin · Jungle
10 / 5 / 5
39.5% KP
14,709
14.5% share
12,962g
204 CS · 8.4/m
Lancelot#2855
Yone · Mid
12 / 2 / 3
39.5% KP
30,606
30.1% share
14,878g
259 CS · 10.7/m
Getto#Chavo
Yunara · ADC
10 / 5 / 7
44.7% KP
26,715
26.3% share
13,757g
184 CS · 7.6/m
Melìodâs#312
Syndra · Support
0 / 5 / 7
18.4% KP
8,258
8.1% share
7,156g
52 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
