Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 24 days ago
17 / 4 / 9
K / D / A
65%
Kill participation
1,390.7
Damage / min
16,566g
739 gold / min
28
4 placed · 4 cleared
202
9 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGomen Amanai#gojo1
Camille · Top
4 / 6 / 9
32.5% KP
19,333
17.8% share
8,382g
129 CS · 5.8/m
Çalıya Totem#ward
Ekko · Jungle
17 / 4 / 9
65% KP
31,175
28.7% share
16,566g
202 CS · 9/m
mein kopf#otan4
Nasus · Mid
11 / 2 / 7
45% KP
28,382
26.1% share
12,554g
168 CS · 7.5/m
cyneqkogmaw#yala
Draven · ADC
4 / 10 / 9
32.5% KP
20,573
18.9% share
11,059g
161 CS · 7.2/m
stazz#cmg
Blitzcrank · Support
4 / 11 / 7
27.5% KP
9,214
8.5% share
6,970g
27 CS · 1.2/m
Red side
DefeatDeğirmenci Dayı#Mariz
Sett · Top
4 / 7 / 2
18.2% KP
15,850
16.2% share
8,678g
156 CS · 7/m
Haetta İsaksen#RNK1
Briar · Jungle
11 / 10 / 5
48.5% KP
19,434
19.9% share
11,285g
131 CS · 5.8/m
saintlovell#2012
Sylas · Mid
6 / 10 / 4
30.3% KP
28,243
28.9% share
7,570g
144 CS · 6.4/m
VX Sadmira#alis
Yunara · ADC
12 / 4 / 5
51.5% KP
28,620
29.3% share
11,936g
206 CS · 9.2/m
PAMPAL#177
Braum · Support
0 / 9 / 18
54.5% KP
5,620
5.7% share
6,443g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
