Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 14 days ago
12 / 5 / 8
K / D / A
47.6%
Kill participation
1,123.5
Damage / min
19,077g
611.8 gold / min
32
3 placed · 4 cleared
247
7.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTRYNDAMARLI SIK#Eeny
Darius · Top
6 / 8 / 2
24.2% KP
20,429
18% share
12,753g
220 CS · 7.1/m
deftones#7543
Talon · Jungle
2 / 11 / 14
48.5% KP
21,889
19.3% share
11,586g
181 CS · 5.8/m
BrrazZEDs#TR1
Yasuo · Mid
11 / 8 / 2
39.4% KP
29,108
25.7% share
15,764g
276 CS · 8.9/m
rita#choom
Katarina · ADC
11 / 8 / 7
54.5% KP
23,985
21.2% share
14,184g
179 CS · 5.7/m
Holy Banana#00000
Bard · Support
3 / 7 / 21
72.7% KP
17,935
15.8% share
10,881g
25 CS · 0.8/m
Red side
VictoryAireli#9999
Aatrox · Top
9 / 5 / 10
45.2% KP
32,055
22.2% share
13,658g
223 CS · 7.2/m
Çalıya Totem#ward
Qiyana · Jungle
12 / 5 / 8
47.6% KP
35,035
24.3% share
19,077g
247 CS · 7.9/m
DH Sıfıraltılol#111
Galio · Mid
11 / 8 / 10
50% KP
24,217
16.8% share
14,249g
199 CS · 6.4/m
QueenB#444
Smolder · ADC
10 / 9 / 4
33.3% KP
42,444
29.4% share
16,135g
264 CS · 8.5/m
Êucliwood#TR1
Nami · Support
0 / 6 / 23
54.8% KP
10,555
7.3% share
9,554g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
