Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 8 days ago
5 / 10 / 8
K / D / A
24.1%
Kill participation
849.1
Damage / min
13,657g
380.8 gold / min
28
8 placed · 2 cleared
233
6.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
5
Dragons
3
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlemby#xxxx
Malphite · Top
3 / 6 / 17
45.5% KP
21,714
13.9% share
12,838g
223 CS · 6.2/m
durumlar vahim#1234
Qiyana · Jungle
19 / 8 / 13
72.7% KP
57,105
36.6% share
22,376g
226 CS · 6.3/m
Emilia LeBlanc#argnt
LeBlanc · Mid
15 / 11 / 8
52.3% KP
44,816
28.7% share
18,544g
264 CS · 7.4/m
zeitnotun babası#3169
Kai'Sa · ADC
7 / 15 / 8
34.1% KP
21,705
13.9% share
14,638g
252 CS · 7/m
ROBOT1296#1296
Seraphine · Support
0 / 14 / 23
52.3% KP
10,583
6.8% share
10,171g
63 CS · 1.8/m
Red side
VictoryÇalıya Totem#ward
Sylas · Top
5 / 10 / 8
24.1% KP
30,453
18% share
13,657g
233 CS · 6.5/m
Arvem#2407
Naafiri · Jungle
10 / 8 / 2
22.2% KP
22,968
13.6% share
16,296g
270 CS · 7.5/m
WladekSzPilman#1907
Zed · Mid
22 / 7 / 4
48.1% KP
57,332
33.9% share
22,749g
275 CS · 7.7/m
geto#zxc
Tristana · ADC
13 / 10 / 12
46.3% KP
40,292
23.8% share
19,298g
243 CS · 6.8/m
Aurelia#bkn
Lux · Support
4 / 10 / 20
44.4% KP
18,189
10.7% share
11,801g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
