Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 5 days ago
12 / 7 / 6
K / D / A
32.7%
Kill participation
991.4
Damage / min
16,662g
434.7 gold / min
31
10 placed · 5 cleared
311
8.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
2
Inhibitors
1
Herald
3
Dragons
3
Baron
13
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatosmanlı döven#TR1
Olaf · Top
3 / 13 / 10
23.6% KP
34,334
13.3% share
13,995g
279 CS · 7.3/m
SON S2C#TR112
Aatrox · Jungle
9 / 7 / 15
43.6% KP
65,576
25.4% share
16,653g
291 CS · 7.6/m
Çalıya Totem#ward
Locke · Mid
12 / 7 / 6
32.7% KP
38,004
14.7% share
16,662g
311 CS · 8.1/m
EnEs#xd31
Vayne · ADC
30 / 8 / 11
74.5% KP
98,495
38.2% share
24,632g
301 CS · 7.9/m
Engin#xd31
Yuumi · Support
1 / 5 / 45
83.6% KP
21,452
8.3% share
13,341g
11 CS · 0.3/m
Red side
Victorychasing heights#RANK1
Fiora · Top
13 / 6 / 13
65% KP
50,632
29% share
18,963g
280 CS · 7.3/m
İSKENDER BÜYÜK#JK1
Sylas · Jungle
10 / 12 / 13
57.5% KP
35,742
20.5% share
17,652g
208 CS · 5.4/m
Loki#0651
Sion · Mid
9 / 10 / 13
55% KP
50,151
28.8% share
19,949g
332 CS · 8.7/m
perfix#ELF
Tristana · ADC
6 / 11 / 12
45% KP
24,340
14% share
17,426g
238 CS · 6.2/m
PAMPAL#177
Rell · Support
2 / 16 / 22
60% KP
13,567
7.8% share
10,980g
17 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
