Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Normal Draft · 117 days ago
10 / 1 / 14
K / D / A
77.4%
Kill participation
1,226.3
Damage / min
15,377g
543 gold / min
16
1 placed · 2 cleared
203
7.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryにんじんくん#JP1
Jayce · Top
6 / 5 / 10
51.6% KP
25,478
22.3% share
11,596g
206 CS · 7.3/m
uvulance#98K
Sylas · Jungle
10 / 1 / 14
77.4% KP
34,724
30.4% share
15,377g
203 CS · 7.2/m
三日月菫唯#ice
Hwei · Mid
3 / 1 / 10
41.9% KP
18,737
16.4% share
10,681g
219 CS · 7.7/m
大鹏鹏#6666
Draven · ADC
11 / 5 / 7
58.1% KP
25,169
22.1% share
15,889g
228 CS · 8.1/m
可我不是天才少女#o3o
Thresh · Support
1 / 9 / 18
61.3% KP
10,023
8.8% share
8,500g
28 CS · 1/m
Red side
Defeatあるふぁー#11037
Sejuani · Top
3 / 5 / 6
42.9% KP
13,370
16.3% share
10,835g
211 CS · 7.5/m
Reruwis#JP1
Shyvana · Jungle
5 / 3 / 3
38.1% KP
17,549
21.4% share
10,907g
203 CS · 7.2/m
Good Squirrel#JP1
Akshan · Mid
9 / 6 / 2
52.4% KP
25,311
30.8% share
13,087g
211 CS · 7.5/m
Aurorastar#JP1
Aphelios · ADC
4 / 6 / 5
42.9% KP
21,479
26.1% share
12,570g
229 CS · 8.1/m
MMC#JPN
Alistar · Support
0 / 11 / 9
42.9% KP
4,439
5.4% share
6,886g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
