Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 116 days ago
10 / 6 / 27
K / D / A
71.2%
Kill participation
1,070.2
Damage / min
16,592g
426.2 gold / min
119
55 placed · 9 cleared
83
2.1 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatながれぼし#流れ星
Sion · Top
4 / 9 / 20
49% KP
25,260
15.8% share
15,258g
264 CS · 6.8/m
うみたま#JP1
Master Yi · Jungle
8 / 12 / 12
40.8% KP
24,168
15.1% share
16,832g
208 CS · 5.3/m
たけや#1673
Vladimir · Mid
8 / 7 / 13
42.9% KP
39,867
24.9% share
15,669g
261 CS · 6.7/m
Deft#JDI
Kai'Sa · ADC
16 / 11 / 8
49% KP
44,934
28.1% share
23,040g
256 CS · 6.6/m
Kakarotto#1201
Sylas · Support
13 / 13 / 13
53.1% KP
25,635
16% share
15,058g
60 CS · 1.5/m
Red side
VictoryCiv KohkiVI#cg1
Kennen · Top
6 / 12 / 16
42.3% KP
38,874
16.7% share
13,870g
185 CS · 4.8/m
poteb#uta
Kha'Zix · Jungle
12 / 8 / 20
61.5% KP
43,888
18.9% share
17,139g
217 CS · 5.6/m
gizhing#aini
Zed · Mid
3 / 8 / 9
23.1% KP
32,584
14% share
15,146g
252 CS · 6.5/m
Looapaugh#NA1
Vayne · ADC
21 / 15 / 7
53.8% KP
75,656
32.5% share
22,112g
230 CS · 5.9/m
リザードン#PKAP
Mel · Support
10 / 6 / 27
71.2% KP
41,666
17.9% share
16,592g
83 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
