Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Defeat
Ranked Solo/Duo · 114 days ago
15 / 6 / 11
K / D / A
68.4%
Kill participation
1,411.7
Damage / min
21,481g
557.2 gold / min
54
4 placed · 18 cleared
285
7.4 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
3
Baron
10
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKana0214#JP1
Azir · Top
4 / 3 / 16
51.3% KP
45,462
24.2% share
16,942g
349 CS · 9.1/m
999dobby#XXX
Graves · Jungle
12 / 12 / 8
51.3% KP
34,122
18.2% share
20,294g
273 CS · 7.1/m
無敵可愛い劉#JP1
LeBlanc · Mid
5 / 9 / 18
59% KP
41,161
21.9% share
14,461g
220 CS · 5.7/m
hamazon#woof
Jhin · ADC
13 / 6 / 13
66.7% KP
38,789
20.6% share
20,010g
304 CS · 7.9/m
TTV 白小青#JP1
Mordekaiser · Support
5 / 9 / 16
53.8% KP
28,465
15.1% share
13,152g
72 CS · 1.9/m
Red side
Defeat悠々たる風#JP1
Sett · Top
8 / 6 / 4
31.6% KP
21,391
14.5% share
16,108g
255 CS · 6.6/m
リザードン#PKAP
Gwen · Jungle
15 / 6 / 11
68.4% KP
54,421
36.9% share
21,481g
285 CS · 7.4/m
Marubo#JP1
Zac · Mid
4 / 7 / 5
23.7% KP
17,364
11.8% share
13,092g
204 CS · 5.3/m
SushiSlayer#034
Draven · ADC
8 / 14 / 11
50% KP
40,265
27.3% share
20,121g
237 CS · 6.1/m
tswiftfan2#sewey
Yuumi · Support
3 / 6 / 27
78.9% KP
14,043
9.5% share
13,053g
10 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
