Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 113 days ago
16 / 8 / 16
K / D / A
50.8%
Kill participation
1,135.9
Damage / min
19,502g
515.2 gold / min
25
16 placed · 3 cleared
235
6.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat白ディ#9960
Rumble · Top
7 / 13 / 14
43.8% KP
39,027
22.6% share
14,820g
255 CS · 6.7/m
世界平和#TYTM
Vi · Jungle
5 / 15 / 18
47.9% KP
23,454
13.6% share
14,762g
184 CS · 4.9/m
ゆった#JP1
Zed · Mid
25 / 15 / 10
72.9% KP
61,101
35.4% share
23,501g
202 CS · 5.3/m
たこなぐり#ポッコポコ
Senna · ADC
10 / 9 / 18
58.3% KP
33,296
19.3% share
19,348g
233 CS · 6.2/m
nice try#ggwp3
Nautilus · Support
1 / 11 / 23
50% KP
15,802
9.2% share
10,534g
40 CS · 1.1/m
Red side
VictoryShun kei#JPN1
Lissandra · Top
4 / 9 / 19
36.5% KP
30,042
16.6% share
13,694g
236 CS · 6.2/m
ねこたぬき#바 보
Naafiri · Jungle
13 / 7 / 20
52.4% KP
29,649
16.4% share
18,267g
230 CS · 6.1/m
난 피#Nhtr
Yone · Mid
18 / 13 / 12
47.6% KP
45,180
25% share
19,058g
229 CS · 6.1/m
リザードン#PKAP
Mel · ADC
16 / 8 / 16
50.8% KP
42,992
23.8% share
19,502g
235 CS · 6.2/m
Nà Ná Na Na#JP2
Camille · Support
12 / 11 / 20
50.8% KP
32,964
18.2% share
14,747g
43 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
