Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 112 days ago
14 / 3 / 10
K / D / A
66.7%
Kill participation
1,194.7
Damage / min
16,303g
666.8 gold / min
38
4 placed · 8 cleared
230
9.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat世界一カサいい私#ぶちゅ
K'Sante · Top
1 / 7 / 2
18.8% KP
9,981
13.7% share
6,409g
116 CS · 4.7/m
hjklhjl#7109
Bel'Veth · Jungle
7 / 10 / 6
81.3% KP
12,913
17.7% share
10,181g
94 CS · 3.8/m
瑞士卷#520
Yasuo · Mid
3 / 9 / 1
25% KP
17,227
23.7% share
8,392g
178 CS · 7.3/m
Dolly#JP1
Yunara · ADC
4 / 6 / 4
50% KP
24,608
33.8% share
11,307g
195 CS · 8/m
金主训#0903
Soraka · Support
1 / 4 / 7
50% KP
8,096
11.1% share
6,501g
25 CS · 1/m
Red side
Victoryppppiipi#JP1
Vayne · Top
6 / 5 / 5
30.6% KP
30,260
25.7% share
10,109g
160 CS · 6.5/m
リザードン#PKAP
Jayce · Jungle
14 / 3 / 10
66.7% KP
29,210
24.8% share
16,303g
230 CS · 9.4/m
uwaaaaaaaaaaaann#JP1
Vladimir · Mid
10 / 0 / 10
55.6% KP
31,110
26.4% share
13,379g
223 CS · 9.1/m
長野イケメン#けいです
Senna · ADC
2 / 5 / 20
61.1% KP
19,467
16.5% share
11,619g
141 CS · 5.8/m
ぽぽぽぽおーん#JP1
Braum · Support
4 / 4 / 16
55.6% KP
7,825
6.6% share
8,885g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
