Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 111 days ago
6 / 7 / 11
K / D / A
56.7%
Kill participation
583.6
Damage / min
14,422g
392.1 gold / min
29
14 placed · 4 cleared
218
5.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkeima144#1020
Sion · Top
1 / 10 / 14
50% KP
20,581
12.9% share
11,463g
194 CS · 5.3/m
リザードン#PKAP
Lee Sin · Jungle
6 / 7 / 11
56.7% KP
21,465
13.5% share
14,422g
218 CS · 5.9/m
Lolsiter#6771
Zoe · Mid
13 / 7 / 6
63.3% KP
58,477
36.7% share
16,892g
249 CS · 6.8/m
koronekochan#eProd
Jhin · ADC
6 / 11 / 10
53.3% KP
24,405
15.3% share
15,888g
234 CS · 6.4/m
Alchemy#JP1
Teemo · Support
4 / 15 / 11
50% KP
34,546
21.7% share
11,698g
53 CS · 1.4/m
Red side
Victoryコリラックマ#すきS2
K'Sante · Top
6 / 5 / 17
46% KP
45,533
26.2% share
14,558g
229 CS · 6.2/m
mokk#JP1
Warwick · Jungle
19 / 3 / 14
66% KP
33,474
19.2% share
20,131g
245 CS · 6.7/m
ぎょねこ#魚猫9
Lissandra · Mid
6 / 7 / 19
50% KP
40,324
23.2% share
15,228g
263 CS · 7.1/m
無敵可愛い劉#JP1
Twitch · ADC
17 / 8 / 10
54% KP
40,767
23.4% share
19,622g
235 CS · 6.4/m
あるまちTwitch#Ttv
Bard · Support
2 / 7 / 23
50% KP
14,017
8.1% share
11,754g
48 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
