Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 111 days ago
31 / 3 / 8
K / D / A
75%
Kill participation
1,840.9
Damage / min
21,544g
713 gold / min
25
3 placed · 4 cleared
239
7.9 CS / min
Objective control
3
Dragons
2
Baron
5
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDotaYAKUZA#dota2
Udyr · Top
2 / 11 / 10
23.1% KP
22,505
15.5% share
10,251g
177 CS · 5.9/m
リザードン#PKAP
Locke · Jungle
31 / 3 / 8
75% KP
55,625
38.3% share
21,544g
239 CS · 7.9/m
やさしい風#6666
Qiyana · Mid
11 / 4 / 15
50% KP
29,141
20.1% share
14,290g
226 CS · 7.5/m
止まり木のぴよ#piyo
Yone · ADC
2 / 9 / 10
23.1% KP
21,084
14.5% share
11,768g
197 CS · 6.5/m
Hide in bush#ye1
Lux · Support
6 / 8 / 15
40.4% KP
16,830
11.6% share
10,659g
50 CS · 1.7/m
Red side
Defeatひょろが山#ついっち
Irelia · Top
10 / 7 / 5
42.9% KP
29,406
24.7% share
16,034g
263 CS · 8.7/m
ゴ三クヅ屋#0000
Sylas · Jungle
7 / 6 / 8
42.9% KP
16,476
13.9% share
14,522g
220 CS · 7.3/m
soccer0304yakyuu#君に凛ぐす
Tryndamere · Mid
7 / 11 / 4
31.4% KP
34,694
29.2% share
13,921g
270 CS · 8.9/m
ハツリョク#fali
Ashe · ADC
10 / 17 / 5
42.9% KP
29,768
25% share
14,054g
201 CS · 6.7/m
井上琉羽#6870
Lulu · Support
1 / 11 / 17
51.4% KP
8,547
7.2% share
9,262g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
