Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 110 days ago
19 / 7 / 16
K / D / A
77.8%
Kill participation
1,806.7
Damage / min
19,808g
647.7 gold / min
22
2 placed · 3 cleared
230
7.5 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLestiy03#VRC
Fiddlesticks · Top
4 / 7 / 10
38.9% KP
18,702
16.6% share
10,450g
181 CS · 5.9/m
Father of china#2302
Master Yi · Jungle
12 / 7 / 7
52.8% KP
23,214
20.6% share
17,822g
222 CS · 7.3/m
みくる#ily
Talon · Mid
8 / 11 / 6
38.9% KP
24,724
21.9% share
13,532g
227 CS · 7.4/m
脱北者#東北人
Corki · ADC
6 / 10 / 9
41.7% KP
22,887
20.3% share
14,692g
231 CS · 7.6/m
タツオノトシゴ#321
Heimerdinger · Support
6 / 10 / 10
44.4% KP
23,306
20.7% share
10,546g
30 CS · 1/m
Red side
VictoryKuxeid#5158
Garen · Top
7 / 6 / 9
35.6% KP
22,546
16.4% share
14,242g
235 CS · 7.7/m
リザードン#PKAP
Sylas · Jungle
19 / 7 / 16
77.8% KP
55,256
40.2% share
19,808g
230 CS · 7.5/m
T Chaka#JP1
Malphite · Mid
4 / 10 / 14
40% KP
24,742
18% share
13,293g
200 CS · 6.5/m
おかう#ahiru
Kai'Sa · ADC
7 / 6 / 15
48.9% KP
21,506
15.6% share
17,216g
247 CS · 8.1/m
i play fill#ツケ穴
Pyke · Support
8 / 7 / 15
51.1% KP
13,378
9.7% share
12,077g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
