Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 107 days ago
30 / 7 / 6
K / D / A
80%
Kill participation
1,603.1
Damage / min
23,695g
704.2 gold / min
39
5 placed · 3 cleared
257
7.6 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorymidIreliaAkali#japan
Akali · Top
7 / 9 / 10
37.8% KP
31,470
22.5% share
13,093g
195 CS · 5.8/m
リザードン#PKAP
Locke · Jungle
30 / 7 / 6
80% KP
53,944
38.5% share
23,695g
257 CS · 7.6/m
いしぺち#2525
Vayne · Mid
5 / 7 / 12
37.8% KP
26,526
18.9% share
15,173g
243 CS · 7.2/m
にんじん123#8433
Aphelios · ADC
1 / 5 / 10
24.4% KP
14,524
10.4% share
14,427g
261 CS · 7.8/m
けんちゃんぐ#5978
Neeko · Support
2 / 7 / 16
40% KP
13,696
9.8% share
10,759g
47 CS · 1.4/m
Red side
DefeatSaleynari#1178
Malphite · Top
4 / 8 / 9
37.1% KP
23,912
20.7% share
12,788g
229 CS · 6.8/m
Father of china#2302
Graves · Jungle
6 / 9 / 11
48.6% KP
19,006
16.4% share
15,803g
266 CS · 7.9/m
月が綺麗ですね#JPN
Sylas · Mid
13 / 11 / 4
48.6% KP
27,632
23.9% share
14,975g
195 CS · 5.8/m
namazun#JP1
Jinx · ADC
6 / 7 / 12
51.4% KP
25,446
22% share
17,615g
267 CS · 7.9/m
SinfulEve#Smite
Camille · Support
6 / 10 / 8
40% KP
19,593
17% share
10,413g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
