Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 107 days ago
12 / 6 / 11
K / D / A
60.5%
Kill participation
937.3
Damage / min
14,270g
519.9 gold / min
25
5 placed · 4 cleared
218
7.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHeimmmmer#JP1
Heimerdinger · Top
2 / 7 / 4
28.6% KP
20,265
21.2% share
10,138g
207 CS · 7.5/m
ssssssssssssssss#JP2
Kindred · Jungle
5 / 13 / 6
52.4% KP
13,746
14.4% share
10,898g
129 CS · 4.7/m
Enapoη#JP1
Riven · Mid
8 / 5 / 3
52.4% KP
25,527
26.7% share
13,691g
226 CS · 8.2/m
ピンクのバラ#2581
Varus · ADC
4 / 11 / 2
28.6% KP
13,979
14.6% share
9,857g
177 CS · 6.4/m
Pulsar B1257 12A#JP1
Senna · Support
2 / 3 / 13
71.4% KP
22,166
23.2% share
9,960g
23 CS · 0.8/m
Red side
VictoryEsch#4444
K'Sante · Top
5 / 5 / 8
34.2% KP
14,421
17.2% share
12,105g
243 CS · 8.9/m
リザードン#PKAP
Locke · Jungle
12 / 6 / 11
60.5% KP
25,728
30.7% share
14,270g
218 CS · 7.9/m
hfzkwtcqm#JP1
Tryndamere · Mid
6 / 0 / 10
42.1% KP
15,609
18.6% share
15,269g
274 CS · 10/m
CNLL#007
Jhin · ADC
4 / 7 / 12
42.1% KP
11,133
13.3% share
12,188g
171 CS · 6.2/m
壹葉障目#JP1
Shaco · Support
11 / 3 / 10
55.3% KP
16,921
20.2% share
10,413g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
