Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 96 days ago
4 / 4 / 18
K / D / A
84.6%
Kill participation
1,050.9
Damage / min
12,382g
433.2 gold / min
26
13 placed · 2 cleared
226
7.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFA 2010#ZuZu
Ambessa · Top
10 / 2 / 3
50% KP
28,232
29.5% share
15,110g
269 CS · 9.4/m
月綺麗ですね#Sora
Naafiri · Jungle
6 / 11 / 5
42.3% KP
12,841
13.4% share
9,975g
150 CS · 5.2/m
オーバーステイ高橋#2929
Anivia · Mid
4 / 6 / 5
34.6% KP
17,316
18.1% share
8,984g
188 CS · 6.6/m
リザードン#PKAP
Xerath · ADC
4 / 4 / 18
84.6% KP
30,038
31.4% share
12,382g
226 CS · 7.9/m
Take it ez#JP1
Seraphine · Support
2 / 9 / 18
76.9% KP
7,175
7.5% share
7,783g
19 CS · 0.7/m
Red side
Victory長野イケメン#けいです
Darius · Top
3 / 6 / 3
18.8% KP
11,854
10.5% share
10,005g
190 CS · 6.6/m
Philia#sama
Talon · Jungle
17 / 2 / 7
75% KP
36,517
32.4% share
18,822g
292 CS · 10.2/m
RIFqke#06000
Akali · Mid
6 / 3 / 4
31.3% KP
19,244
17.1% share
11,254g
210 CS · 7.3/m
RCK Razer#glhf
Ziggs · ADC
4 / 7 / 9
40.6% KP
27,290
24.2% share
13,587g
235 CS · 8.2/m
キースだよ#JP2
Skarner · Support
2 / 8 / 12
43.8% KP
17,864
15.8% share
9,080g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
