Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 96 days ago
13 / 5 / 8
K / D / A
50%
Kill participation
1,009.9
Damage / min
18,104g
571.1 gold / min
28
3 placed · 7 cleared
317
10 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGGGGG#JP2
Gangplank · Top
8 / 7 / 2
45.5% KP
24,509
27.8% share
15,814g
284 CS · 9/m
murasaki#void
Nunu & Willump · Jungle
4 / 6 / 12
72.7% KP
11,282
12.8% share
12,269g
222 CS · 7/m
noaaa327#卡特剑圣
Katarina · Mid
8 / 14 / 2
45.5% KP
26,832
30.4% share
12,556g
216 CS · 6.8/m
omoti01#JP1
Senna · ADC
0 / 6 / 13
59.1% KP
10,717
12.2% share
11,873g
223 CS · 7/m
KOR Zcard#KR3
Zaahen · Support
2 / 9 / 7
40.9% KP
14,818
16.8% share
8,526g
56 CS · 1.8/m
Red side
VictoryReadingSteiner#JP1
Malphite · Top
2 / 8 / 12
33.3% KP
17,140
12.1% share
9,587g
124 CS · 3.9/m
リザードン#PKAP
Sylas · Jungle
13 / 5 / 8
50% KP
32,013
22.6% share
18,104g
317 CS · 10/m
GOD of 笹村#ONZED
Zed · Mid
13 / 2 / 9
52.4% KP
50,965
36% share
18,309g
291 CS · 9.2/m
キヨミ#JP1
Syndra · ADC
9 / 3 / 8
40.5% KP
25,545
18.1% share
15,924g
277 CS · 8.7/m
Gin#1225
Warwick · Support
5 / 4 / 12
40.5% KP
15,793
11.2% share
11,768g
78 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
