Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 94 days ago
17 / 9 / 3
K / D / A
64.5%
Kill participation
1,215.7
Damage / min
17,013g
558.1 gold / min
38
4 placed · 8 cleared
198
6.5 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAileri#9429
Draven · Top
12 / 6 / 10
46.8% KP
28,618
21.1% share
17,201g
220 CS · 7.2/m
天狐 紫吹#DKBK
Lillia · Jungle
7 / 5 / 26
70.2% KP
31,486
23.2% share
15,469g
219 CS · 7.2/m
たけのこの里#1981
Pantheon · Mid
19 / 3 / 10
61.7% KP
35,938
26.5% share
15,760g
162 CS · 5.3/m
伏魔御廚子#Gimi
Sylas · ADC
6 / 9 / 9
31.9% KP
26,377
19.4% share
14,988g
214 CS · 7/m
海苔巻き#JP2
Sejuani · Support
3 / 8 / 19
46.8% KP
13,246
9.8% share
10,802g
33 CS · 1.1/m
Red side
DefeatFlandre#7788
Warwick · Top
5 / 12 / 6
35.5% KP
18,559
15.1% share
11,098g
162 CS · 5.3/m
リザードン#PKAP
Locke · Jungle
17 / 9 / 3
64.5% KP
37,058
30.1% share
17,013g
198 CS · 6.5/m
ハゲニート50歳#JP2
Vayne · Mid
2 / 10 / 11
41.9% KP
29,890
24.3% share
10,956g
191 CS · 6.3/m
ペルー#ーーーー
Kai'Sa · ADC
6 / 9 / 9
48.4% KP
28,920
23.5% share
15,378g
254 CS · 8.3/m
寄居のジョニー#JPN
Thresh · Support
1 / 7 / 18
61.3% KP
8,719
7.1% share
8,763g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
