Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 88 days ago
17 / 6 / 15
K / D / A
76.2%
Kill participation
1,160.4
Damage / min
21,108g
549.2 gold / min
49
2 placed · 14 cleared
290
7.5 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatabyssbook#1894
Mordekaiser · Top
8 / 9 / 3
28.2% KP
31,487
19.2% share
14,235g
246 CS · 6.4/m
No smite#0606
Jayce · Jungle
9 / 7 / 8
43.6% KP
45,252
27.5% share
17,886g
225 CS · 5.9/m
JP Deft#JP2
Tristana · Mid
3 / 9 / 6
23.1% KP
20,658
12.6% share
13,242g
251 CS · 6.5/m
selly#84u
Kai'Sa · ADC
17 / 7 / 9
66.7% KP
53,823
32.8% share
24,346g
296 CS · 7.7/m
寄居のジョニー#JPN
Thresh · Support
2 / 10 / 21
59% KP
13,091
8% share
11,705g
29 CS · 0.8/m
Red side
Victoryjeju Hallabong#peak
Rumble · Top
7 / 10 / 11
42.9% KP
40,367
23.8% share
16,270g
248 CS · 6.5/m
リザードン#PKAP
Bel'Veth · Jungle
17 / 6 / 15
76.2% KP
44,598
26.3% share
21,108g
290 CS · 7.5/m
愉快楽天カードマン#343
Aurelion Sol · Mid
14 / 7 / 17
73.8% KP
46,873
27.6% share
17,812g
258 CS · 6.7/m
ささみや#saya
Ashe · ADC
2 / 9 / 15
40.5% KP
18,697
11% share
16,388g
262 CS · 6.8/m
みよえもん#JP1
Swain · Support
2 / 8 / 22
57.1% KP
19,221
11.3% share
12,107g
45 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
