Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 64 days ago
15 / 6 / 8
K / D / A
56.1%
Kill participation
1,051.4
Damage / min
16,474g
570.7 gold / min
28
4 placed · 7 cleared
224
7.8 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat碧い瞳のエリス#安全地帶
Jax · Top
6 / 12 / 2
30.8% KP
14,520
15.4% share
11,735g
175 CS · 6.1/m
Wiznel#0404
Lee Sin · Jungle
2 / 8 / 10
46.2% KP
11,741
12.5% share
10,508g
173 CS · 6/m
焼きそばパンMID#2K1M
Locke · Mid
7 / 6 / 3
38.5% KP
18,286
19.5% share
12,513g
210 CS · 7.3/m
最后一次恶鬼缠身#1002
Ezreal · ADC
8 / 7 / 5
50% KP
38,702
41.2% share
12,510g
233 CS · 8.1/m
Neighborhood Rat#2537
Blitzcrank · Support
3 / 8 / 13
61.5% KP
10,736
11.4% share
8,787g
21 CS · 0.7/m
Red side
VictoryBLG Xun#비가 와요
Jayce · Top
13 / 7 / 16
70.7% KP
46,332
31.2% share
14,880g
206 CS · 7.1/m
リザードン#PKAP
Ambessa · Jungle
15 / 6 / 8
56.1% KP
30,349
20.5% share
16,474g
224 CS · 7.8/m
2000y#JP1
Xerath · Mid
0 / 3 / 24
58.5% KP
38,089
25.7% share
10,116g
195 CS · 6.8/m
かねもちにーとがゆめです#JP2
Jhin · ADC
12 / 3 / 14
63.4% KP
27,115
18.3% share
15,289g
206 CS · 7.1/m
Tako Yankee#1112
Taric · Support
1 / 7 / 27
68.3% KP
6,406
4.3% share
8,535g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
