Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 58 days ago
9 / 6 / 21
K / D / A
78.9%
Kill participation
1,738.6
Damage / min
18,933g
567.1 gold / min
36
13 placed · 6 cleared
312
9.3 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat歌に形はないけれど#0831
Zac · Top
8 / 4 / 11
54.3% KP
39,264
28.2% share
13,684g
181 CS · 5.4/m
BLG Xun#비가 와요
Nidalee · Jungle
12 / 7 / 13
71.4% KP
40,886
29.3% share
16,085g
191 CS · 5.7/m
mantaro#manch
Cassiopeia · Mid
7 / 11 / 9
45.7% KP
26,899
19.3% share
13,223g
227 CS · 6.8/m
ニューキングハナハナV#ハナ専
Draven · ADC
5 / 8 / 8
37.1% KP
24,206
17.4% share
17,121g
285 CS · 8.5/m
xxxxxxxvxxxxxxx#12345
Galio · Support
3 / 8 / 13
45.7% KP
8,073
5.8% share
8,957g
13 CS · 0.4/m
Red side
Victorysnowrabbit#2800
Yorick · Top
3 / 11 / 10
34.2% KP
26,782
14.4% share
12,209g
170 CS · 5.1/m
らきじゃんぐる#ジャングル
Wukong · Jungle
7 / 5 / 18
65.8% KP
38,297
20.6% share
14,234g
204 CS · 6.1/m
貴方を不幸に誘いますね#ちょうだい
Akshan · Mid
18 / 9 / 9
71.1% KP
47,553
25.6% share
16,846g
173 CS · 5.2/m
リザードン#PKAP
Hwei · ADC
9 / 6 / 21
78.9% KP
58,040
31.2% share
18,933g
312 CS · 9.3/m
shakespeare#JP1
Nami · Support
1 / 5 / 30
81.6% KP
15,363
8.3% share
10,633g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
