Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 56 days ago
15 / 6 / 16
K / D / A
88.6%
Kill participation
1,323.8
Damage / min
21,872g
616.4 gold / min
41
4 placed · 7 cleared
297
8.4 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
3
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory亜紀Aki#JP7
Singed · Top
6 / 6 / 10
38.1% KP
28,572
20.7% share
14,286g
281 CS · 7.9/m
青春禁止#JP1
Bel'Veth · Jungle
4 / 10 / 11
35.7% KP
17,202
12.4% share
14,571g
241 CS · 6.8/m
チェゴヤ#zzz
Lissandra · Mid
8 / 8 / 9
40.5% KP
31,083
22.5% share
14,903g
269 CS · 7.6/m
KRyU#6411
Lucian · ADC
21 / 6 / 13
81% KP
50,672
36.6% share
26,248g
353 CS · 9.9/m
いきいき乳酸菌#neko
Yuumi · Support
3 / 5 / 32
83.3% KP
10,791
7.8% share
12,461g
10 CS · 0.3/m
Red side
Defeat中国のjungleking#JP1
Camille · Top
4 / 8 / 8
34.3% KP
32,794
22.9% share
17,246g
319 CS · 9/m
リザードン#PKAP
Jayce · Jungle
15 / 6 / 16
88.6% KP
46,974
32.8% share
21,872g
297 CS · 8.4/m
rumble player 2#JP1
Rumble · Mid
8 / 8 / 14
62.9% KP
32,746
22.9% share
15,230g
202 CS · 5.7/m
SeAe#0711
Jhin · ADC
6 / 8 / 16
62.9% KP
19,789
13.8% share
15,820g
246 CS · 6.9/m
Haakonmag#JP1
Nautilus · Support
2 / 13 / 18
57.1% KP
10,694
7.5% share
10,525g
45 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
