Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 47 days ago
24 / 5 / 5
K / D / A
65.9%
Kill participation
1,643.3
Damage / min
22,440g
716.9 gold / min
25
2 placed · 2 cleared
278
8.9 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLp3#zzz
Illaoi · Top
4 / 11 / 2
13.6% KP
31,067
21.2% share
13,350g
222 CS · 7.1/m
リザードン#PKAP
Ambessa · Jungle
24 / 5 / 5
65.9% KP
51,435
35.1% share
22,440g
278 CS · 8.9/m
MLYS#JP1
Viktor · Mid
2 / 1 / 11
29.5% KP
19,481
13.3% share
11,831g
214 CS · 6.8/m
zuiha#JP1
Yunara · ADC
12 / 6 / 11
52.3% KP
32,059
21.9% share
18,039g
259 CS · 8.3/m
たいくつひと#JP1
Nautilus · Support
2 / 5 / 23
56.8% KP
12,670
8.6% share
10,337g
27 CS · 0.9/m
Red side
DefeatAsuki#JP1
Udyr · Top
7 / 8 / 6
46.4% KP
39,866
31.2% share
12,849g
223 CS · 7.1/m
玉藻前のしっぽ#JP1
Jayce · Jungle
8 / 10 / 6
50% KP
34,951
27.3% share
15,387g
211 CS · 6.7/m
I hate AP ADC#1594
Anivia · Mid
2 / 4 / 6
28.6% KP
16,415
12.8% share
11,626g
271 CS · 8.7/m
ご注文はゼドですか#ポポロン
Ezreal · ADC
10 / 12 / 7
60.7% KP
29,720
23.2% share
15,795g
217 CS · 6.9/m
Ichigo#8880
Rell · Support
1 / 10 / 11
42.9% KP
6,915
5.4% share
7,885g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
