Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 46 days ago
22 / 7 / 11
K / D / A
62.3%
Kill participation
2,600.3
Damage / min
22,988g
658.4 gold / min
28
4 placed · 4 cleared
292
8.4 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
10
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat今臣戰船 尙有十二#李舜臣
Olaf · Top
8 / 12 / 8
40% KP
37,995
23.8% share
17,119g
288 CS · 8.2/m
亜希子#JP1
Cho'Gath · Jungle
5 / 11 / 14
47.5% KP
15,553
9.7% share
12,845g
141 CS · 4/m
1993y#年寄り
Diana · Mid
12 / 7 / 8
50% KP
38,920
24.4% share
20,634g
398 CS · 11.4/m
heoyonghan#JP1
Jhin · ADC
12 / 10 / 19
77.5% KP
56,682
35.5% share
20,206g
237 CS · 6.8/m
keeno#fix
Rakan · Support
3 / 13 / 24
67.5% KP
10,492
6.6% share
10,719g
25 CS · 0.7/m
Red side
VictoryOofstar#你二大爷的
Illaoi · Top
6 / 8 / 9
28.3% KP
40,975
18.7% share
16,753g
287 CS · 8.2/m
リザードン#PKAP
Ambessa · Jungle
22 / 7 / 11
62.3% KP
90,795
41.5% share
22,988g
292 CS · 8.4/m
さんまだいすきマン#7790
Nunu & Willump · Mid
8 / 8 / 15
43.4% KP
29,467
13.5% share
13,323g
188 CS · 5.4/m
ASAP#AWGE
Varus · ADC
16 / 10 / 6
41.5% KP
49,636
22.7% share
18,464g
266 CS · 7.6/m
やまだりんご軍団#JP1
Soraka · Support
1 / 8 / 32
62.3% KP
7,688
3.5% share
10,987g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
