Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 42 days ago
17 / 6 / 14
K / D / A
55.4%
Kill participation
1,179.1
Damage / min
23,248g
590.6 gold / min
46
23 placed · 3 cleared
352
8.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
3
Baron
13
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShn1#Shin1
Lulu · Top
3 / 17 / 13
45.7% KP
15,641
11.3% share
11,253g
154 CS · 3.9/m
しゃろ#おむすび
Shaco · Jungle
7 / 10 / 12
54.3% KP
33,516
24.2% share
16,229g
209 CS · 5.3/m
2000y#JP1
Orianna · Mid
9 / 7 / 15
68.6% KP
39,657
28.6% share
18,022g
325 CS · 8.3/m
JPKRスタンミスペシャル7se#C1npo
Yasuo · ADC
8 / 10 / 6
40% KP
25,024
18.1% share
18,282g
340 CS · 8.6/m
Free HK#JP1
Cho'Gath · Support
8 / 12 / 16
68.6% KP
24,704
17.8% share
16,067g
91 CS · 2.3/m
Red side
Victory亜希子#JP1
Singed · Top
5 / 9 / 24
51.8% KP
32,488
16.2% share
15,348g
213 CS · 5.4/m
リザードン#PKAP
Lee Sin · Jungle
17 / 6 / 14
55.4% KP
46,419
23.2% share
23,248g
352 CS · 8.9/m
しゅんた1106#JP1
Hwei · Mid
7 / 6 / 17
42.9% KP
41,631
20.8% share
15,479g
246 CS · 6.2/m
Blue eyes#2026
Draven · ADC
24 / 8 / 12
64.3% KP
71,249
35.6% share
28,079g
310 CS · 7.9/m
υ е#467
Rakan · Support
3 / 8 / 33
64.3% KP
8,279
4.1% share
12,846g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
