Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 40 days ago
15 / 9 / 6
K / D / A
63.6%
Kill participation
990.3
Damage / min
19,076g
547.1 gold / min
26
2 placed · 8 cleared
218
6.3 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
1
Inhibitors
0
Herald
5
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatしもふり#YUJI
Urgot · Top
9 / 9 / 11
60.6% KP
38,836
28% share
14,169g
196 CS · 5.6/m
リザードン#PKAP
Locke · Jungle
15 / 9 / 6
63.6% KP
34,529
24.9% share
19,076g
218 CS · 6.3/m
しゅんた1106#JP1
Syndra · Mid
4 / 8 / 4
24.2% KP
25,373
18.3% share
10,607g
208 CS · 6/m
Progressing#1123
Jhin · ADC
4 / 8 / 17
63.6% KP
31,917
23% share
14,289g
232 CS · 6.7/m
I hate AP ADC#1594
Zilean · Support
1 / 6 / 22
69.7% KP
7,879
5.7% share
10,032g
36 CS · 1/m
Red side
VictoryTopK1ng#mnt
K'Sante · Top
6 / 4 / 17
57.5% KP
24,228
17.3% share
14,765g
239 CS · 6.9/m
Maybach#Maybe
Hecarim · Jungle
13 / 5 / 9
55% KP
27,501
19.7% share
19,047g
332 CS · 9.5/m
GGarizz#ゴリラ
Cassiopeia · Mid
10 / 3 / 11
52.5% KP
39,438
28.2% share
15,031g
225 CS · 6.5/m
ふじもと#JP1
Tristana · ADC
10 / 11 / 8
45% KP
33,844
24.2% share
17,192g
233 CS · 6.7/m
chico#JP1
Nautilus · Support
1 / 10 / 23
60% KP
14,712
10.5% share
10,048g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
