Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 23 days ago
17 / 5 / 7
K / D / A
64.9%
Kill participation
1,083.9
Damage / min
15,193g
553.5 gold / min
28
6 placed · 6 cleared
213
7.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat想上千分#0731
Yone · Top
2 / 6 / 0
13.3% KP
19,466
24.1% share
10,523g
227 CS · 8.3/m
nihongotabemasen#muted
Kha'Zix · Jungle
6 / 7 / 5
73.3% KP
20,071
24.9% share
11,755g
179 CS · 6.5/m
shida#JP1
Twisted Fate · Mid
4 / 6 / 9
86.7% KP
17,040
21.1% share
12,752g
186 CS · 6.8/m
MとBを#246
Draven · ADC
2 / 8 / 7
60% KP
12,968
16.1% share
12,034g
230 CS · 8.4/m
Rerem0zero#JP1
Tahm Kench · Support
1 / 10 / 6
46.7% KP
11,085
13.7% share
7,417g
38 CS · 1.4/m
Red side
Victorytamura4#1136
Renekton · Top
2 / 2 / 2
10.8% KP
8,367
8.1% share
10,307g
230 CS · 8.4/m
ロキシー#773
Locke · Jungle
17 / 5 / 7
64.9% KP
29,753
28.8% share
15,193g
213 CS · 7.8/m
ここのつここのかここのいろ#九條都
Neeko · Mid
12 / 4 / 9
56.8% KP
26,049
25.2% share
12,615g
170 CS · 6.2/m
lord aangevin#NA1
Sivir · ADC
5 / 2 / 17
59.5% KP
30,932
29.9% share
14,219g
244 CS · 8.9/m
Octagram#3379
Yuumi · Support
1 / 2 / 21
59.5% KP
8,378
8.1% share
8,569g
7 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
