Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 23 days ago
12 / 7 / 1
K / D / A
72.2%
Kill participation
903.4
Damage / min
13,836g
517.9 gold / min
19
3 placed · 5 cleared
204
7.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory8114149#419
Yone · Top
4 / 3 / 8
31.6% KP
18,994
17.7% share
12,047g
238 CS · 8.9/m
虫ハンター#EZPZ
Kha'Zix · Jungle
20 / 2 / 7
71.1% KP
36,738
34.3% share
17,757g
233 CS · 8.7/m
Excellent Neeko#JP0
Neeko · Mid
2 / 8 / 17
50% KP
17,681
16.5% share
9,848g
179 CS · 6.7/m
すやひめ#15ff
Tristana · ADC
10 / 3 / 4
36.8% KP
24,700
23.1% share
13,847g
225 CS · 8.4/m
すしすきうますぎ#JPN
Thresh · Support
2 / 2 / 23
65.8% KP
9,036
8.4% share
8,850g
26 CS · 1/m
Red side
Defeatここのつここのかここのいろ#九條都
K'Sante · Top
2 / 9 / 0
11.1% KP
15,368
23.7% share
8,290g
154 CS · 5.8/m
sekainoonimaru#JP1
Briar · Jungle
1 / 9 / 5
33.3% KP
8,741
13.5% share
8,770g
148 CS · 5.5/m
ロキシー#773
Locke · Mid
12 / 7 / 1
72.2% KP
24,137
37.2% share
13,836g
204 CS · 7.6/m
minaponzu#JP1
Syndra · ADC
1 / 7 / 6
38.9% KP
9,029
13.9% share
10,517g
220 CS · 8.2/m
SymphonyNo9 in E#JP9
Seraphine · Support
2 / 6 / 5
38.9% KP
7,634
11.8% share
7,079g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
