Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Defeat
Normal Draft · 20 days ago
17 / 7 / 11
K / D / A
60.9%
Kill participation
1,570.1
Damage / min
18,712g
468 gold / min
21
12 placed · 4 cleared
239
6 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatにんじんくん#JP1
Olaf · Top
10 / 11 / 8
39.1% KP
38,346
19.1% share
16,503g
252 CS · 6.3/m
hikobee#JP1
Warwick · Jungle
2 / 9 / 10
26.1% KP
14,839
7.4% share
13,442g
240 CS · 6/m
ロキシー#773
Zoe · Mid
17 / 7 / 11
60.9% KP
62,778
31.3% share
18,712g
239 CS · 6/m
귀찮게하지마#6116
Aphelios · ADC
16 / 13 / 11
58.7% KP
75,670
37.7% share
24,366g
320 CS · 8/m
squirrel#dale
Nautilus · Support
1 / 12 / 24
54.3% KP
9,103
4.5% share
11,216g
38 CS · 1/m
Red side
Victoryマジさがしてます#4242
Renekton · Top
2 / 8 / 15
32.7% KP
23,405
12.4% share
14,564g
303 CS · 7.6/m
ファララーの五芒星#strng
Elise · Jungle
20 / 8 / 18
73.1% KP
51,806
27.4% share
20,350g
189 CS · 4.7/m
アレスしか勝たん#tom
Hwei · Mid
9 / 9 / 18
51.9% KP
44,264
23.4% share
16,355g
268 CS · 6.7/m
Kawamura#JP1
Lucian · ADC
19 / 10 / 19
73.1% KP
64,883
34.3% share
23,939g
273 CS · 6.8/m
ブレンディ池田#JP1
Taric · Support
2 / 11 / 35
71.2% KP
5,048
2.7% share
11,649g
25 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
