Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · Yesterday
12 / 5 / 22
K / D / A
61.8%
Kill participation
1,417.3
Damage / min
20,065g
642.8 gold / min
35
3 placed · 3 cleared
250
8 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLocked In#ASUKA
Irelia · Top
5 / 11 / 6
32.4% KP
24,988
19.9% share
13,297g
249 CS · 8/m
Yasuri#JP1
Kayn · Jungle
5 / 10 / 6
32.4% KP
20,243
16.1% share
12,778g
164 CS · 5.3/m
2000y#JP1
Vex · Mid
6 / 6 / 9
44.1% KP
31,226
24.8% share
14,173g
257 CS · 8.2/m
ゼニガメ#ポケモン
Kog'Maw · ADC
8 / 14 / 11
55.9% KP
25,139
20% share
13,969g
206 CS · 6.6/m
浮気上手#我有兩個家
Camille · Support
10 / 14 / 11
61.8% KP
24,100
19.2% share
12,089g
29 CS · 0.9/m
Red side
Victoryごま油#ゴマ油
Volibear · Top
7 / 6 / 7
25.5% KP
13,948
10.2% share
12,019g
186 CS · 6/m
ロキシー#773
Qiyana · Jungle
12 / 5 / 22
61.8% KP
44,243
32.4% share
20,065g
250 CS · 8/m
고기만두#KR54
Kassadin · Mid
9 / 7 / 12
38.2% KP
19,795
14.5% share
13,208g
181 CS · 5.8/m
hitoristar#JP10
Kai'Sa · ADC
17 / 3 / 15
58.2% KP
39,383
28.8% share
22,966g
306 CS · 9.8/m
エンハンスアーマメント#咲け青薔薇
Pyke · Support
10 / 13 / 18
50.9% KP
19,354
14.2% share
12,381g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
