Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Defeat
Ranked Solo/Duo · 459 days ago
6 / 8 / 5
K / D / A
52.4%
Kill participation
693.2
Damage / min
14,727g
418 gold / min
34
3 placed · 11 cleared
216
6.1 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBangha#TOP
Aatrox · Top
4 / 7 / 6
47.6% KP
24,668
21.2% share
13,374g
224 CS · 6.4/m
路上でロリカミ歌ったら逮捕された#懲役9年
Nidalee · Jungle
6 / 8 / 5
52.4% KP
24,425
21% share
14,727g
216 CS · 6.1/m
ShoeBiLL#TTV2
Corki · Mid
3 / 7 / 5
38.1% KP
26,478
22.7% share
12,437g
229 CS · 6.5/m
お箸も使えるぜ#0110
Veigar · ADC
6 / 5 / 7
61.9% KP
33,389
28.7% share
16,703g
287 CS · 8.1/m
龍哥丶#龍兄貴
Alistar · Support
2 / 5 / 9
52.4% KP
7,564
6.5% share
8,830g
28 CS · 0.8/m
Red side
Victoryハゲニート50歳#JP2
Viego · Top
9 / 5 / 9
56.3% KP
38,338
27.3% share
17,499g
276 CS · 7.8/m
風使い#πνοή
Jarvan IV · Jungle
5 / 3 / 21
81.3% KP
18,675
13.3% share
14,840g
254 CS · 7.2/m
サメ仲間#JP1
Viktor · Mid
8 / 4 / 17
78.1% KP
43,924
31.3% share
15,913g
260 CS · 7.4/m
かいっちょ#かいっちょ
Aphelios · ADC
9 / 6 / 3
37.5% KP
27,249
19.4% share
16,874g
307 CS · 8.7/m
ABffKmry#7395
Nami · Support
1 / 3 / 18
59.4% KP
12,303
8.8% share
9,153g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
