Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 458 days ago
6 / 8 / 4
K / D / A
45.5%
Kill participation
766.9
Damage / min
13,747g
479.5 gold / min
14
9 placed · 0 cleared
244
8.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory人気カメラマン#JP1
Singed · Top
3 / 6 / 8
50% KP
27,786
28.5% share
11,726g
204 CS · 7.1/m
ひょんじゅん#7795
Zac · Jungle
3 / 3 / 11
63.6% KP
15,245
15.6% share
12,111g
227 CS · 7.9/m
路上でロリカミ歌ったら逮捕された#懲役9年
Yasuo · Mid
6 / 8 / 4
45.5% KP
21,985
22.5% share
13,747g
244 CS · 8.5/m
Milan#bb6
Tristana · ADC
10 / 1 / 5
68.2% KP
25,781
26.4% share
15,117g
255 CS · 8.9/m
ABffKmry#7395
Yuumi · Support
0 / 1 / 17
77.3% KP
6,766
6.9% share
8,157g
18 CS · 0.6/m
Red side
DefeatUtahJazz#JP2
Aatrox · Top
1 / 1 / 4
29.4% KP
15,818
21.3% share
10,659g
248 CS · 8.7/m
れいきら#れいきら
Pantheon · Jungle
5 / 3 / 6
64.7% KP
14,351
19.3% share
10,705g
195 CS · 6.8/m
リーグオブハゲ#JP1
Akali · Mid
7 / 8 / 3
58.8% KP
21,115
28.4% share
11,080g
190 CS · 6.6/m
zackpaku#5254
Varus · ADC
1 / 5 / 8
52.9% KP
16,860
22.7% share
10,012g
239 CS · 8.3/m
Bang Kyo N01#ccc
Thresh · Support
3 / 5 / 6
52.9% KP
6,260
8.4% share
7,086g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
