Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 458 days ago
5 / 4 / 2
K / D / A
31.8%
Kill participation
706.8
Damage / min
9,822g
426.1 gold / min
21
5 placed · 3 cleared
196
8.5 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRank 1 Rengar VN#Hiếu
Sion · Top
3 / 2 / 4
31.8% KP
14,635
21.7% share
10,712g
205 CS · 8.9/m
TAEB7517#86218
Trundle · Jungle
4 / 1 / 10
63.6% KP
8,494
12.6% share
10,502g
179 CS · 7.8/m
路上でロリカミ歌ったら逮捕された#懲役9年
Zed · Mid
5 / 4 / 2
31.8% KP
16,292
24.2% share
9,822g
196 CS · 8.5/m
2005 06 01#adc
Kai'Sa · ADC
10 / 2 / 4
63.6% KP
22,688
33.7% share
12,530g
213 CS · 9.2/m
mobi3#6112
Rell · Support
0 / 4 / 15
68.2% KP
5,292
7.9% share
6,569g
25 CS · 1.1/m
Red side
DefeatグレイラースY#JP1
Shaco · Top
2 / 3 / 0
16.7% KP
18,029
29.6% share
7,462g
149 CS · 6.5/m
欲改名稱無法使用#HKG
Nunu & Willump · Jungle
5 / 6 / 4
75% KP
11,333
18.6% share
9,607g
153 CS · 6.6/m
写らナイんです#666
Aurelion Sol · Mid
3 / 6 / 4
58.3% KP
14,545
23.9% share
7,950g
157 CS · 6.8/m
火負いの囚人#UKYO
Corki · ADC
0 / 4 / 0
0% KP
8,481
13.9% share
6,649g
170 CS · 7.4/m
JustLikeThatKR#1019
Poppy · Support
2 / 3 / 6
66.7% KP
8,569
14.1% share
6,475g
34 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
