Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 450 days ago
9 / 3 / 10
K / D / A
67.9%
Kill participation
1,337.8
Damage / min
13,147g
424.1 gold / min
18
11 placed · 4 cleared
195
6.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBlauRosen#蓝玫恋
Teemo · Top
8 / 3 / 4
50% KP
31,441
34.3% share
13,628g
235 CS · 7.6/m
有罪胎児#おぎゃあ
Viego · Jungle
9 / 8 / 5
58.3% KP
15,119
16.5% share
13,341g
193 CS · 6.2/m
RANK DEMON#xxxxz
Taliyah · Mid
1 / 4 / 16
70.8% KP
21,177
23.1% share
10,737g
200 CS · 6.5/m
神楽 凜詠#god1
Sivir · ADC
4 / 6 / 11
62.5% KP
19,235
21% share
11,710g
255 CS · 8.2/m
mobi3#6112
Braum · Support
2 / 8 / 12
58.3% KP
4,747
5.2% share
7,047g
25 CS · 0.8/m
Red side
Victory都是好人捏#JP1
Fiora · Top
5 / 5 / 3
28.6% KP
16,309
16.5% share
13,171g
231 CS · 7.5/m
kokekokeshi#JP2
Wukong · Jungle
7 / 3 / 12
67.9% KP
15,669
15.8% share
13,319g
234 CS · 7.5/m
路上でロリカミ歌ったら逮捕された#懲役9年
Xerath · Mid
9 / 3 / 10
67.9% KP
41,471
41.9% share
13,147g
195 CS · 6.3/m
Oisiina#000
Draven · ADC
7 / 5 / 5
42.9% KP
16,767
16.9% share
14,273g
250 CS · 8.1/m
壹葉障目#JP1
Thresh · Support
0 / 9 / 17
60.7% KP
8,724
8.8% share
7,752g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
