Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 450 days ago
7 / 4 / 14
K / D / A
65.6%
Kill participation
1,265.9
Damage / min
15,312g
481 gold / min
19
6 placed · 6 cleared
267
8.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory不帮上是吧那我就送到你帮上#jggap
Shen · Top
3 / 1 / 20
71.9% KP
17,105
13.3% share
11,879g
183 CS · 5.7/m
日服第一甘雨#0428
Gwen · Jungle
12 / 6 / 10
68.8% KP
30,906
24% share
16,850g
238 CS · 7.5/m
路上でロリカミ歌ったら逮捕された#懲役9年
Zed · Mid
7 / 4 / 14
65.6% KP
40,297
31.4% share
15,312g
267 CS · 8.4/m
火負いの囚人#UKYO
Tristana · ADC
7 / 7 / 8
46.9% KP
26,321
20.5% share
13,100g
194 CS · 6.1/m
ごまむぎちゃ#SSB
Poppy · Support
3 / 5 / 12
46.9% KP
13,893
10.8% share
9,404g
43 CS · 1.4/m
Red side
Defeat1vsAll#日新又日新
K'Sante · Top
3 / 4 / 11
60.9% KP
22,446
20% share
11,287g
214 CS · 6.7/m
kokekokeshi#JP2
Jarvan IV · Jungle
6 / 7 / 13
82.6% KP
19,714
17.6% share
12,160g
182 CS · 5.7/m
Mokurooo#NKG
Galio · Mid
4 / 9 / 9
56.5% KP
21,758
19.4% share
10,890g
184 CS · 5.8/m
xin chao#Tai
Sivir · ADC
8 / 5 / 9
73.9% KP
37,755
33.6% share
14,744g
258 CS · 8.1/m
RANK DEMON#xxxxz
Elise · Support
2 / 7 / 12
60.9% KP
10,549
9.4% share
8,803g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
