Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 447 days ago
14 / 14 / 13
K / D / A
58.7%
Kill participation
1,111.1
Damage / min
21,502g
404.7 gold / min
25
4 placed · 4 cleared
279
5.3 CS / min
Objective control
5
Dragons
3
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFEIN#wmk
Malphite · Top
5 / 9 / 32
52.9% KP
39,910
14.3% share
16,841g
156 CS · 2.9/m
ち せ#0112
Kayn · Jungle
28 / 5 / 12
57.1% KP
65,322
23.4% share
26,472g
370 CS · 7/m
Yosida#よしだ
Veigar · Mid
22 / 14 / 14
51.4% KP
61,072
21.9% share
26,141g
324 CS · 6.1/m
Tele#JP1
Varus · ADC
8 / 8 / 27
50% KP
55,826
20% share
22,345g
351 CS · 6.6/m
グレイラースY#JP1
Shaco · Support
7 / 10 / 29
51.4% KP
56,559
20.3% share
17,478g
67 CS · 1.3/m
Red side
Defeat1vsAll#日新又日新
Sylas · Top
14 / 8 / 9
50% KP
37,143
17.4% share
20,579g
269 CS · 5.1/m
OKAZAKISS#0118
Taliyah · Jungle
2 / 21 / 20
47.8% KP
40,939
19.1% share
16,830g
273 CS · 5.1/m
ゼドキンガチ本気モード#暴言注意
Zed · Mid
14 / 14 / 13
58.7% KP
59,038
27.6% share
21,502g
279 CS · 5.3/m
Milan#bb6
Yunara · ADC
15 / 13 / 11
56.5% KP
66,577
31.1% share
26,616g
378 CS · 7.1/m
しゅんた1106#JP1
Lulu · Support
1 / 14 / 22
50% KP
10,211
4.8% share
12,404g
35 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
