Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 447 days ago
19 / 5 / 12
K / D / A
86.1%
Kill participation
1,633.5
Damage / min
20,599g
487 gold / min
37
6 placed · 1 cleared
238
5.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKreative#yuumi
Shen · Top
1 / 6 / 24
69.4% KP
21,733
10.9% share
14,991g
244 CS · 5.8/m
ゼドキンガチ本気モード#暴言注意
Zed · Jungle
19 / 5 / 12
86.1% KP
69,098
34.7% share
20,599g
238 CS · 5.6/m
快楽天カードマン#11111
Xerath · Mid
6 / 5 / 14
55.6% KP
58,215
29.2% share
16,693g
275 CS · 6.5/m
素妍丶咳速#4429
Jinx · ADC
7 / 11 / 8
41.7% KP
41,669
20.9% share
18,541g
356 CS · 8.4/m
泳ぎたいたい焼き#JP1
Milio · Support
3 / 3 / 18
58.3% KP
8,462
4.2% share
11,773g
42 CS · 1/m
Red side
Defeatコスプレ写真家#JP1
Singed · Top
7 / 8 / 13
66.7% KP
37,117
24.9% share
17,702g
270 CS · 6.4/m
大トニー#5980
Fiddlesticks · Jungle
5 / 9 / 11
53.3% KP
33,581
22.5% share
14,157g
214 CS · 5.1/m
KanaGuardian#JP1
Azir · Mid
2 / 7 / 10
40% KP
22,918
15.3% share
14,229g
246 CS · 5.8/m
宇宙第一の壁#Kabe
Corki · ADC
15 / 6 / 5
66.7% KP
39,051
26.2% share
20,093g
297 CS · 7/m
Hanimaru#820
Blitzcrank · Support
1 / 8 / 22
76.7% KP
16,664
11.2% share
10,968g
34 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
