Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 447 days ago
6 / 9 / 3
K / D / A
27.3%
Kill participation
916.1
Damage / min
13,390g
453.1 gold / min
14
8 placed · 0 cleared
256
8.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatふらうぃー 電撃ラブラブ大作戦#ぺぐどぅん
Aatrox · Top
7 / 4 / 6
54.2% KP
22,334
28.7% share
13,723g
239 CS · 8.1/m
timotimo#AAA
Elise · Jungle
6 / 9 / 6
50% KP
11,908
15.3% share
11,241g
153 CS · 5.2/m
お箸も使えるぜ#0110
Veigar · Mid
8 / 7 / 3
45.8% KP
23,852
30.7% share
13,536g
247 CS · 8.4/m
低质量服务器#999
Yunara · ADC
2 / 9 / 2
16.7% KP
14,804
19.1% share
10,600g
206 CS · 7/m
일본인#213
Rell · Support
1 / 4 / 6
29.2% KP
4,791
6.2% share
7,156g
42 CS · 1.4/m
Red side
Victoryゼドキンガチ本気モード#暴言注意
Irelia · Top
6 / 9 / 3
27.3% KP
27,070
22.9% share
13,390g
256 CS · 8.7/m
ぶいすぽっフェス2025#Vspo
Zyra · Jungle
8 / 3 / 9
51.5% KP
22,092
18.7% share
15,660g
267 CS · 9/m
keeno#fix
Yone · Mid
9 / 3 / 6
45.5% KP
25,197
21.4% share
15,415g
273 CS · 9.2/m
Asuki#JP1
Kindred · ADC
8 / 5 / 6
42.4% KP
28,438
24.1% share
14,159g
230 CS · 7.8/m
Original Sin#DoT
Shaco · Support
2 / 4 / 10
36.4% KP
15,169
12.9% share
8,495g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
