Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 446 days ago
12 / 8 / 6
K / D / A
58.1%
Kill participation
1,216
Damage / min
15,012g
421.1 gold / min
15
4 placed · 2 cleared
204
5.7 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryサルカズ傭兵#JP1
Vladimir · Top
7 / 6 / 14
51.2% KP
32,232
19.8% share
12,711g
154 CS · 4.3/m
梦间见月明#Leaf
Zed · Jungle
5 / 6 / 14
46.3% KP
26,651
16.4% share
14,118g
237 CS · 6.6/m
kirisummit#JP1
Kled · Mid
12 / 10 / 12
58.5% KP
34,755
21.3% share
15,966g
194 CS · 5.4/m
屁屁hebi#JP1
Aphelios · ADC
11 / 7 / 14
61% KP
44,304
27.2% share
18,234g
335 CS · 9.4/m
에스에스알#Blast
Rakan · Support
6 / 2 / 23
70.7% KP
24,999
15.3% share
12,045g
52 CS · 1.5/m
Red side
DefeatClover#15ff
Tryndamere · Top
11 / 10 / 8
61.3% KP
61,924
39% share
18,467g
263 CS · 7.4/m
always a failure#all
Kindred · Jungle
3 / 6 / 7
32.3% KP
16,276
10.2% share
13,249g
245 CS · 6.9/m
ゼドキンガチ本気モード#暴言注意
Sylas · Mid
12 / 8 / 6
58.1% KP
43,350
27.3% share
15,012g
204 CS · 5.7/m
madEncore#5276
Jinx · ADC
3 / 9 / 8
35.5% KP
23,423
14.7% share
12,460g
238 CS · 6.7/m
シマエニグマ#ovo
Thresh · Support
2 / 8 / 22
77.4% KP
13,972
8.8% share
10,663g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
