Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 445 days ago
6 / 19 / 3
K / D / A
28.1%
Kill participation
802.5
Damage / min
14,984g
365.8 gold / min
16
9 placed · 2 cleared
261
6.4 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatゼドキンガチ本気モード#暴言注意
Irelia · Top
6 / 19 / 3
28.1% KP
32,877
15% share
14,984g
261 CS · 6.4/m
hòw can win#JP1
Vi · Jungle
6 / 10 / 12
56.3% KP
29,096
13.3% share
14,793g
218 CS · 5.3/m
lIlIlIlllIIlIlll#1234
Orianna · Mid
6 / 4 / 14
62.5% KP
58,647
26.8% share
16,701g
271 CS · 6.6/m
さくらとことり#333
Jinx · ADC
14 / 7 / 5
59.4% KP
88,676
40.5% share
22,045g
381 CS · 9.3/m
ああああ#だめだよ
Milio · Support
0 / 5 / 22
68.8% KP
9,475
4.3% share
10,796g
30 CS · 0.7/m
Red side
Victoryぽよ岩#うっかり
Malphite · Top
12 / 7 / 18
66.7% KP
55,852
31% share
17,858g
284 CS · 6.9/m
Wsavh#JP1
Skarner · Jungle
7 / 3 / 21
62.2% KP
29,860
16.6% share
17,028g
267 CS · 6.5/m
存在的喧囂#回帰的将来
Vladimir · Mid
13 / 10 / 9
48.9% KP
42,337
23.5% share
18,114g
271 CS · 6.6/m
Asuki#JP1
Kindred · ADC
10 / 8 / 11
46.7% KP
37,038
20.6% share
18,673g
354 CS · 8.6/m
ひょんじゅん#7795
Bard · Support
3 / 4 / 28
68.9% KP
14,992
8.3% share
12,950g
56 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
