Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 444 days ago
8 / 5 / 5
K / D / A
30.2%
Kill participation
853.1
Damage / min
13,302g
443.9 gold / min
6
1 placed · 1 cleared
200
6.7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryふらうぃー 電撃ラブラブ大作戦#ぺぐどぅん
Aatrox · Top
13 / 1 / 10
53.5% KP
44,544
32.4% share
15,597g
219 CS · 7.3/m
あいな#0812
Zed · Jungle
12 / 2 / 16
65.1% KP
33,265
24.2% share
15,674g
239 CS · 8/m
ゼドキンガチ本気モード#暴言注意
LeBlanc · Mid
8 / 5 / 5
30.2% KP
25,564
18.6% share
13,302g
200 CS · 6.7/m
さくらとことり#333
Smolder · ADC
9 / 5 / 9
41.9% KP
27,754
20.2% share
15,643g
301 CS · 10/m
odessa1#JP132
Nautilus · Support
1 / 4 / 21
51.2% KP
6,392
4.6% share
8,700g
27 CS · 0.9/m
Red side
Defeatバス乗りできないと文句言いながら#降参します
Mordekaiser · Top
7 / 8 / 0
41.2% KP
31,810
36.4% share
13,613g
199 CS · 6.6/m
南條愛乃#jolno
Diana · Jungle
3 / 10 / 2
29.4% KP
13,812
15.8% share
11,940g
203 CS · 6.8/m
lIlIlIlllIIlIlll#1234
Yasuo · Mid
2 / 9 / 0
11.8% KP
13,317
15.2% share
12,790g
261 CS · 8.7/m
ひょんじゅん#7795
Kai'Sa · ADC
4 / 9 / 5
52.9% KP
21,655
24.8% share
12,238g
229 CS · 7.6/m
ああああ#だめだよ
Lulu · Support
1 / 7 / 11
70.6% KP
6,801
7.8% share
8,599g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
