Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 444 days ago
5 / 13 / 4
K / D / A
39.1%
Kill participation
812.7
Damage / min
13,222g
432.3 gold / min
18
7 placed · 2 cleared
266
8.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatalone#JPX
Galio · Top
8 / 4 / 5
56.5% KP
24,063
24.1% share
13,052g
205 CS · 6.7/m
梦间见月明#Leaf
Viego · Jungle
9 / 10 / 4
56.5% KP
21,067
21.1% share
13,950g
155 CS · 5.1/m
ゼドキンガチ本気モード#暴言注意
Irelia · Mid
5 / 13 / 4
39.1% KP
24,856
24.9% share
13,222g
266 CS · 8.7/m
Tele#JP1
Varus · ADC
0 / 7 / 5
21.7% KP
16,769
16.8% share
10,544g
255 CS · 8.3/m
Hernest アニスト#JP1
Zyra · Support
1 / 10 / 9
43.5% KP
13,047
13.1% share
8,016g
28 CS · 0.9/m
Red side
Victoryなんでも屋#JP2
Yone · Top
10 / 10 / 5
34.1% KP
30,104
24.3% share
15,337g
212 CS · 6.9/m
南條愛乃#jolno
Diana · Jungle
10 / 4 / 11
47.7% KP
31,727
25.6% share
16,952g
256 CS · 8.4/m
日本語を教えてください#BMO
Quinn · Mid
6 / 4 / 9
34.1% KP
22,506
18.1% share
13,224g
219 CS · 7.2/m
かいっちょ#かいっちょ
Aphelios · ADC
9 / 2 / 10
43.2% KP
21,673
17.5% share
15,376g
235 CS · 7.7/m
에스에스알#Blast
Elise · Support
9 / 3 / 7
36.4% KP
18,126
14.6% share
11,487g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
