Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Victory
Ranked Solo/Duo · 443 days ago
19 / 7 / 9
K / D / A
71.8%
Kill participation
1,327.3
Damage / min
15,355g
560.4 gold / min
19
10 placed · 0 cleared
176
6.4 CS / min
Objective control
4
Dragons
0
Baron
11
Towers
4
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykirisummit#JP1
Kled · Top
3 / 1 / 16
48.7% KP
13,941
13.6% share
10,862g
176 CS · 6.4/m
マン屁けつしっこおならちくびしり#フェラーリ
Lee Sin · Jungle
13 / 5 / 11
61.5% KP
23,019
22.4% share
14,276g
218 CS · 8/m
ゼドキンガチ本気モード#暴言注意
Diana · Mid
19 / 7 / 9
71.8% KP
36,367
35.4% share
15,355g
176 CS · 6.4/m
YYHUYA3894202233#49834
Sivir · ADC
4 / 4 / 16
51.3% KP
21,061
20.5% share
13,590g
261 CS · 9.5/m
shakespeare#JP1
Lulu · Support
0 / 2 / 24
61.5% KP
8,258
8% share
8,221g
16 CS · 0.6/m
Red side
DefeatGraceEye#99999
Yasuo · Top
1 / 6 / 3
21.1% KP
18,509
22% share
10,457g
226 CS · 8.2/m
ウズイテンゲン#JP1
Qiyana · Jungle
4 / 9 / 11
78.9% KP
15,466
18.4% share
10,946g
192 CS · 7/m
namazun#JP1
Vex · Mid
5 / 10 / 8
68.4% KP
20,236
24.1% share
9,677g
158 CS · 5.8/m
Gumayusi#KR15
Kai'Sa · ADC
8 / 4 / 4
63.2% KP
21,657
25.8% share
13,781g
212 CS · 7.7/m
jigglybuffy#JP1
Morgana · Support
1 / 10 / 11
63.2% KP
8,093
9.6% share
7,206g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
