Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 443 days ago
5 / 7 / 20
K / D / A
58.1%
Kill participation
629.2
Damage / min
10,560g
293.2 gold / min
62
34 placed · 2 cleared
36
1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryゴールデンレトリバーに愛されたい#0812
Jax · Top
10 / 10 / 15
61% KP
27,804
17.9% share
16,354g
188 CS · 5.2/m
V1 GodSky#2008
Xin Zhao · Jungle
4 / 7 / 17
51.2% KP
24,779
16% share
14,204g
238 CS · 6.6/m
ハゲニート50歳#JP2
Akali · Mid
10 / 8 / 5
36.6% KP
37,390
24.1% share
15,237g
220 CS · 6.1/m
xin chao#Tai
Aphelios · ADC
15 / 9 / 13
68.3% KP
52,786
34% share
19,233g
242 CS · 6.7/m
宇宙第一の壁#Kabe
Gragas · Support
2 / 9 / 19
51.2% KP
12,345
8% share
10,338g
31 CS · 0.9/m
Red side
Defeat梦间见月明#Leaf
Pantheon · Top
10 / 11 / 18
65.1% KP
40,219
25.7% share
13,872g
159 CS · 4.4/m
For Twice Sana#JP1
Gwen · Jungle
10 / 9 / 12
51.2% KP
28,318
18.1% share
17,203g
244 CS · 6.8/m
Chogakking#JP1
Cho'Gath · Mid
10 / 6 / 10
46.5% KP
35,872
22.9% share
14,653g
240 CS · 6.7/m
Asuki#JP1
Kindred · ADC
8 / 9 / 13
48.8% KP
29,594
18.9% share
16,710g
273 CS · 7.6/m
ゼドキンガチ本気モード#暴言注意
Blitzcrank · Support
5 / 7 / 20
58.1% KP
22,662
14.5% share
10,560g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
