Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 443 days ago
3 / 10 / 2
K / D / A
26.3%
Kill participation
456.5
Damage / min
8,536g
342.8 gold / min
11
2 placed · 3 cleared
143
5.7 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory存在的喧囂#回帰的将来
Vladimir · Top
13 / 5 / 9
53.7% KP
30,395
26.4% share
12,139g
177 CS · 7.1/m
Lagger#0069
Naafiri · Jungle
18 / 2 / 9
65.9% KP
31,897
27.7% share
14,730g
173 CS · 6.9/m
Blue Amber#Ahya
Zed · Mid
4 / 2 / 10
34.1% KP
19,778
17.2% share
11,809g
181 CS · 7.3/m
さくらとことり#333
Smolder · ADC
4 / 6 / 9
31.7% KP
20,136
17.5% share
10,352g
182 CS · 7.3/m
에스에스알#Blast
Rakan · Support
2 / 4 / 18
48.8% KP
12,922
11.2% share
8,817g
43 CS · 1.7/m
Red side
Defeataspire#JINBU
Aatrox · Top
2 / 11 / 3
26.3% KP
11,600
17.5% share
8,204g
129 CS · 5.2/m
冬眠ハムスタ#0128
Elise · Jungle
4 / 7 / 10
73.7% KP
15,272
23% share
10,121g
138 CS · 5.5/m
ゼドキンガチ本気モード#暴言注意
Sylas · Mid
3 / 10 / 2
26.3% KP
11,366
17.1% share
8,536g
143 CS · 5.7/m
Asuki#JP1
Kindred · ADC
9 / 7 / 5
73.7% KP
18,992
28.7% share
12,994g
182 CS · 7.3/m
Charley#rakan
Nautilus · Support
1 / 6 / 10
57.9% KP
9,059
13.7% share
6,575g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
