Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 442 days ago
6 / 6 / 23
K / D / A
80.6%
Kill participation
767.3
Damage / min
11,626g
356.4 gold / min
77
33 placed · 7 cleared
43
1.3 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIllIlIIllllll#2489
Shen · Top
3 / 4 / 19
61.1% KP
18,187
12.9% share
11,225g
178 CS · 5.5/m
南條愛乃#jolno
Diana · Jungle
7 / 7 / 11
50% KP
21,119
15% share
13,986g
194 CS · 5.9/m
魔琉血夜麗#JP1
Malzahar · Mid
6 / 6 / 14
55.6% KP
27,499
19.6% share
15,380g
283 CS · 8.7/m
paKLj#5747
Yunara · ADC
14 / 6 / 13
75% KP
48,632
34.6% share
16,778g
237 CS · 7.3/m
ゼドキンガチ本気モード#暴言注意
Blitzcrank · Support
6 / 6 / 23
80.6% KP
25,027
17.8% share
11,626g
43 CS · 1.3/m
Red side
Defeataspire#JINBU
Aurora · Top
5 / 6 / 8
44.8% KP
28,384
24.2% share
12,986g
221 CS · 6.8/m
マンダム#へようこそ
Mordekaiser · Jungle
7 / 8 / 12
65.5% KP
27,441
23.4% share
14,096g
248 CS · 7.6/m
Blue Amber#Ahya
Zed · Mid
8 / 7 / 7
51.7% KP
20,959
17.9% share
13,059g
214 CS · 6.6/m
Jubilant veil#JP2
Lucian · ADC
7 / 5 / 9
55.2% KP
33,133
28.2% share
15,011g
283 CS · 8.7/m
Mokurooo#NKG
Leona · Support
2 / 10 / 12
48.3% KP
7,384
6.3% share
8,196g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
