Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 438 days ago
6 / 6 / 19
K / D / A
61%
Kill participation
1,162.4
Damage / min
16,759g
412.6 gold / min
15
12 placed · 0 cleared
285
7 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLyuui#FQER
Garen · Top
7 / 10 / 10
41.5% KP
33,788
18.9% share
15,819g
244 CS · 6/m
プシューケー#JP1
Jarvan IV · Jungle
7 / 12 / 19
63.4% KP
28,308
15.8% share
16,938g
250 CS · 6.2/m
macafakerdopa#chovy
Kassadin · Mid
15 / 4 / 12
65.9% KP
45,664
25.5% share
19,983g
299 CS · 7.4/m
ゼドキンガチ本気モード#暴言注意
Xerath · ADC
6 / 6 / 19
61% KP
47,213
26.4% share
16,759g
285 CS · 7/m
Justice Spear#sup
Pantheon · Support
6 / 4 / 16
53.7% KP
23,950
13.4% share
12,941g
40 CS · 1/m
Red side
Defeat拉着我说你有些鱿鱼#半岛铁盒
Camille · Top
11 / 9 / 5
44.4% KP
40,180
26.3% share
17,446g
251 CS · 6.2/m
Ankochan#20y
Lee Sin · Jungle
15 / 7 / 11
72.2% KP
33,784
22.1% share
17,923g
251 CS · 6.2/m
ダッシュ東野MK2#JP1
Vel'Koz · Mid
2 / 6 / 13
41.7% KP
30,297
19.8% share
13,600g
244 CS · 6/m
屁屁hebi#JP1
Lucian · ADC
8 / 11 / 7
41.7% KP
36,368
23.8% share
16,373g
268 CS · 6.6/m
Charley#rakan
Nami · Support
0 / 8 / 27
75% KP
12,015
7.9% share
11,307g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
