Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiora
Defeat
Ranked Solo/Duo · 436 days ago
10 / 12 / 2
K / D / A
57.1%
Kill participation
1,328.6
Damage / min
19,486g
505.7 gold / min
27
12 placed · 2 cleared
284
7.4 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory藤原佐為#JP2
Kled · Top
6 / 6 / 16
55% KP
27,341
19.8% share
15,808g
238 CS · 6.2/m
有罪胎児#おぎゃあ
Karthus · Jungle
13 / 5 / 12
62.5% KP
46,969
33.9% share
19,240g
293 CS · 7.6/m
TAEB7517#86218
Diana · Mid
6 / 6 / 16
55% KP
27,465
19.8% share
17,647g
288 CS · 7.5/m
Oisiina#000
Draven · ADC
12 / 3 / 11
57.5% KP
27,318
19.7% share
21,802g
317 CS · 8.2/m
odessa1#JP132
Nautilus · Support
3 / 3 / 26
72.5% KP
9,330
6.7% share
11,810g
37 CS · 1/m
Red side
Defeatゼドキンガチ本気モード#暴言注意
Fiora · Top
10 / 12 / 2
57.1% KP
51,194
37.4% share
19,486g
284 CS · 7.4/m
剣茶奈#7414
Viego · Jungle
4 / 7 / 3
33.3% KP
19,816
14.5% share
14,685g
246 CS · 6.4/m
ミニ丼#JP1
Orianna · Mid
3 / 8 / 5
38.1% KP
23,884
17.5% share
13,572g
294 CS · 7.6/m
ちゃぴ#JP2
Lucian · ADC
4 / 7 / 2
28.6% KP
33,875
24.8% share
15,829g
328 CS · 8.5/m
IllIlIIllllll#2489
Yuumi · Support
0 / 6 / 10
47.6% KP
8,077
5.9% share
8,570g
15 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
