Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 436 days ago
16 / 10 / 23
K / D / A
70.9%
Kill participation
913.6
Damage / min
17,994g
510.2 gold / min
24
6 placed · 2 cleared
198
5.6 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatコスプレ写真家#JP1
Singed · Top
2 / 9 / 23
64.1% KP
41,912
24.1% share
12,407g
200 CS · 5.7/m
剣茶奈#7414
Viego · Jungle
22 / 12 / 13
89.7% KP
55,977
32.2% share
21,335g
197 CS · 5.6/m
博衣 こより#ホロライブ
Veigar · Mid
4 / 14 / 14
46.2% KP
27,372
15.8% share
12,190g
178 CS · 5/m
Milan#bb6
Kai'Sa · ADC
5 / 10 / 21
66.7% KP
36,046
20.8% share
16,077g
261 CS · 7.4/m
cysdsa#5574
Pyke · Support
6 / 11 / 21
69.2% KP
12,362
7.1% share
13,115g
50 CS · 1.4/m
Red side
Victoryゴールデンレトリバーに愛されたい#0812
Renekton · Top
6 / 8 / 13
34.5% KP
27,617
16.4% share
14,082g
227 CS · 6.4/m
ゼドキンガチ本気モード#暴言注意
Master Yi · Jungle
16 / 10 / 23
70.9% KP
32,219
19.2% share
17,994g
198 CS · 5.6/m
Mokurooo#NKG
Sylas · Mid
15 / 8 / 18
60% KP
37,230
22.2% share
15,223g
166 CS · 4.7/m
DOGURI#あつ森
Zeri · ADC
15 / 6 / 20
63.6% KP
56,536
33.7% share
18,822g
256 CS · 7.3/m
不帮上是吧那我就送到你帮上#jggap
Braum · Support
3 / 7 / 31
61.8% KP
14,382
8.6% share
11,287g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
